From a very young age, Nick has been instilled with games and game culture; a passion passed down to him from his grandmother. Even as a child, he was constantly thinking up new games and ways to play them.
Nick often takes inspiration from some of his favorite designers, which include Carl Chudyk, Uwe Rosenberg, Reiner Knizia, and Donald X. Vaccarino. Of course, perhaps the main inspiration of his original game designs owes much to the millenia-old game of Go, of which Nick teaches classes weekly at the Seattle Go Center.
Other games in developmentHeroes and Villains, a secret-identify superhero game is intended for groups of 6-10 players and plays in about 30 minutes. Certain players will be secretly selected to gain a "supervillains" identity. The superheroes and supervillains attempt to discover each other's secret identity while simultaneously earn as many "good" or "evil" points without giving themselves away.
Pheno is a game that has been in development since 2011, and is an evolution-based tile game. Each player adopts a fictional species and guides it through various stages of evolution progress. Pheno is intended for 4-6 players and plays in about 60-90 minutes.
Lastly, Nick is also working on a dice game called Demon Daycare in which players have to allocate their rolled dice into running a daycare for demon babies. Players find that their daycare-running adventures quickly escalate once the demon babies start to grow up and develop new talents such as the ability to breath fire, emit toxic sludge, or teleport away from their facilities. Demond Daycare is intended for 3-6 players and plays in about 45 minutes.